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OpenIdle

An idle game where the AGI bar keeps moving.

OpenIdle screenshot 1 of 4

OpenIdle is an idle game where you run a Palo Alto AI lab and chase the neverending goalposts of AGI. Cozy, satirical strategy with a soft arcade pulse — built like a modern mobile idle, minus the microtransactions, accounts, and social comparison.

You start with one founder, a tasteful burn rate, and an unusually confident roadmap. You hire interns. They become engineers. The engineers become agents. The agents start writing your code, then running your strategy, then — eventually — running you.

How it works

  1. Fund the lab. Seed capital becomes workers. Workers become automation.
  2. Scale the stack. Interns → contractors → engineers → agents → ASI. Each tier replaces the last.
  3. Ship AGI. Start over. Every milestone is a prestige reset. The definition of AGI has already moved.

What's inside

  • Thirteen tiers of organizational evolution, from "first hire" to "post-human-readable intelligence."
  • Three sub-resources — lines of code, compute, tokens — that compound the way good problems do.
  • Production allocation: stockpile, train, sell. Presets for the days you don't want to think about it.
  • Offline accumulation: the lab keeps running while you don't. Come back to a notification and a number.
  • A training minigame where pushing the model harder makes it visibly anxious. Or you can leave it alone.
  • Opt-in rewarded ads that extend buffs and speed up runs. Skip them; the game doesn't mind.
  • A founder arc that automates your employees, and then automates you.
  • Vibecoding Mode, for when the roadmap is vibes.

Tone

OpenIdle plays the AI hype cycle straight: sober typography, compounding numbers, model lineage, and the quiet confidence of a board memo written before the incident review. The joke isn't told — it's left in the footnotes.

Free to play. Play on the web at openidle.ai or get it on Google Play. iOS is in public beta on TestFlight while the App Store release clears Apple review.

Available on

  • Web
    Any modern browser
  • iOS
    iOS 16+
  • Android
    Android 12+

From the devlog